SetScreen
This function opens a Graphic Document in the Screen specified object.
Function Definition:
void SetScreen(String GraphicName);
Set the Graphic Document that will be
opened in the determined Screen Object.
. string GraphicName: A String parameter containing the name of the Graphic Document that will be opened in the Screen.
void SetScreen(String GraphicName, String tag);
Set the Graphic Document that will be opened in the determined Screen Object and a tag that will be set as Screen Tag of the Document.
. string GraphicName: A String parameter containing the name of the Graphic Document that will be opened in the Screen.
. string tag: A String parameter containing the name of the Tag that will be set as Screen Tag in the Graphic Document.
void SetScreen(String GraphicName, Dictionary`2 tags);
Set the Graphic Document that will be opened in the determined Screen Object and a dictionary containing the tag(s) name and the Screen Tag(s) name of the Document.
. string GraphicName: A String parameter containing the name of the Graphic Document that will be opened in the Screen.
. dictionary tags: A dictionary parameter containing the name of the tag and the name of the Screen Tag in the Graphic Document.
Example:
Open the graphic document 'main' in the Screen object named 'ScreenCenter'.
ScreenCenter.SetScreen("main");
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Open the graphic document 'main' in the Screen object named 'ScreenCenter' and passing the tag "tank1" to a Screen Tag in the "main" document.
ScreenCenter.SetScreen("main", "tank1"); |
Open the graphic document 'main' in the Screen object named 'ScreenCenter' and passing the dictionary < String,String> with the Screen Tag(s) name(s) and tag(s) Name(s) to the "main" document.
System.Collections.Generic.Dictionary<string,string> dic = new System.Collections.Generic.Dictionary<string,string>(); dic.Add("ScreenTag1", "NewTag1"); // ScreenTag Name and then the Tag Name dic.Add("ScreenTag1", "NewTag2"); // ScreenTag Name and then the Tag Name ScreenCenter.SetScreen("main", dict); |