Source

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Source

This function configures the image that will be shown in the Bitmap Object.


Function Definition:


            string Source  {get; set;}


.     get: Permits the user to read the string value.

.     set: Permits the user to write the string value (not available when using dynamic images).



To configure this function, follow the steps below:


1.   In an object event, configure the Source function: BitmapObjectName.Source("Image.png");


2.   During the execution of RunTime, run the configured event.



Example Get:


In the graphic document, the user has one Bitmap object (named as GraphicObject1). In a Text-Box object (named as GraphicObject2) the user configures the MouseUp event with the following event:


GraphicObject2.Text = GraphicObject1.Source;


In this event, the GraphicObject2 will exhibit the name of the image configured in the bitmap object.



Example Set:


In the graphic document, the user has one Bitmap object (named as GraphicObject1). In a Button object (named as GraphicObject2) the user configures the MouseUp event with the following event:


GraphicObject1.Source = "Adisra.png";


In this event, the GraphicObject1 will load the Adisra.png image in the bitmap object.



 

Note: This property exists only to the following objects:

.     Image

.     Button