Tile Mode

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Tile Mode

This property will configure the object with the tile effect using the picture to fill the space available in the object.


This property has 5 (five) options of tiling:


.     None: The object will not suffer any change.


.     Tile: This option will create a tile effect using the original image.


Example: 


The image  in the bitmap (450x300) object with the Tile effect (Tiles: X=2 and Y=2):






.     Flip X: This option will create a tile effect flipping the image horizontally. This effect will be applied in the pairs column


Example: 

The image  in the bitmap (450x300) object with the Flip X effect (Tiles: X=2 and Y=2):






.     Flip Y: This option will create a tile effect flipping the image vertically. This effect will be applied in the pairs rows


Example:


The image  in the bitmap (450x300) object with the Flip Y effect (Tiles: X=2 and Y=2):






.     Flip X Y: This option will create a tile effect flipping the image horizontally and vertically. This effect will be applied in the pairs column and rows


Example: 


The image  in the bitmap (450x300) object with the Flip XY effect (Tiles: X=2 and Y=2):




Excluding the None option, it will be necessary to configure the Tiles property. This property will set how many times the picture will be tiled.


The Tiles property has 2 (two) fields:


.     X: Configure how many columns the tile effect will have.


.     Y: Configure how many rows the tile effect will have.