Tile Mode
This property will configure the object with the tile effect using the picture to fill the space available in the object.
This property has 5 (five) options of tiling:
. None: The object will not suffer any change.
. Tile: This option will create a tile effect using the original image.
Example:
The image in the bitmap (450x300) object with the Tile effect (Tiles: X=2 and Y=2):
. Flip X: This option will create a tile effect flipping the image horizontally. This effect will be applied in the pairs column
Example:
The image in the bitmap (450x300) object with the Flip X effect (Tiles: X=2 and Y=2):
. Flip Y: This option will create a tile effect flipping the image vertically. This effect will be applied in the pairs rows
Example:
The image in the bitmap (450x300) object with the Flip Y effect (Tiles: X=2 and Y=2):
. Flip X Y: This option will create a tile effect flipping the image horizontally and vertically. This effect will be applied in the pairs column and rows
Example:
The image in the bitmap (450x300) object with the Flip XY effect (Tiles: X=2 and Y=2):
Excluding the None option, it will be necessary to configure the Tiles property. This property will set how many times the picture will be tiled.
The Tiles property has 2 (two) fields:
. X: Configure how many columns the tile effect will have.
. Y: Configure how many rows the tile effect will have.